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''Golem Arcana'' is a tabletop miniature wargaming game developed by Harebrained Schemes. The game combines physical miniatures on a game board with a mobile app that much of the gameplay takes place in; the physical pieces and the app communicate through the use of a Bluetooth stylus. Several elements of the game, including special abilities and optional missions, exist only within the app. ''Golem Arcana'' was funded through a Kickstarter campaign that launched in September 2013 and went on to raise over $500,000. The game was released just under a year later, on 13 August 2014. Both studio co-founder Jordan Weisman and executive producer Ray Winninger had extensive experience developing both video games and tabletop games, and one of their primary motivations in creating ''Golem Arcana'' was to merge the two gaming types. They also sought to create a more social experience than could be found in traditional multiplayer video games. The game received mixed reviews upon release. Critics were split in their take on the hybrid of physical pieces and the digital app, with some seeing it as a boon and others as a detriment. The game received praise for its visuals, lore, and ruleset, but also received criticism for its price. ==Gameplay== ''Golem Arcana'' is a two-player miniature wargaming game that interfaces with a digital app through the use of a Bluetooth stylus.〔 Players compete against one another in one of several scenario types, including eliminating the opponent's golems or capturing and holding a specific area of the map. The ultimate goal of the game is to collect 10 "victory points", which are gathered by defeating opposing golems, completing scenario objectives, and as rewards for optional missions encountered through the app. Each player controls a number of physical miniatures called golems, which are placed on a game board built with interchangeable map tiles. Each map tile is divided into nine squares arranged 3 by 3, and has terrain features pre-printed on it. Golems come in small, large, and very large sizes. Up to four small, two large, or one large and two small golems can share a square on a map tile. The very large "colossus" golems take up an entire square by themselves. Each golem comes with a card that lists the actions it can take. Another type of card, relics, allow players to active special abilities including healing and resurrection. The golems, cards, and game board are covered in tiny magnetic dots. A Bluetooth stylus that comes with the starter kit reads the dots to transmit information from the board to a mobile app. Gameplay information such as the position of all of the golems, terrain and map effects, and the game's rules are stored in the app, which uses that information to determine and present players with available moves, attack accuracy and damage, and other statistics. Players then use the stylus to choose where to move and what actions to take; players still have to move the physical pieces on the board, but their moves are also reflected in the app.〔 The game also has several components that exist only within the app. The base game includes around 70 knights, which in the game's lore are sorcerers that control the golems. Players pair each golem with one knight, or three knights for the "colossus" golems, and different knights provide golems with different bonuses. Players can also use spells, in the game's lore by evoking ancestral gods called Ancient Ones. Ancient Ones are cast using mana, which can be acquired in several ways, including when a golem that the player controls is defeated or though missions that appear in the app. Players encounter missions, which provide optional objectives in exchange for victory points, while moving around the map. In some cases not completing the missions offers alternative rewards. Harebrained Schemes collects aggregate data on the decisions that players make in the game and uses it to alter the game's lore. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Golem Arcana」の詳細全文を読む スポンサード リンク
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